Backbreaker (2/3). Badland: Game of the Year Edition (4/21). Ben 10 Ultimate Alien: Cosmic Destruction (1/7). Arcade Archives Cosmo Police Galivan (1/1). Kingdom Hearts HD 1.5 ReMIX (14/93). Mugen Souls Z (1/2). Saint Seiya: Sanctuary Battle (1/1). Ace Combat: Assault Horizon (PC) (1/1). Re: SAINT SEIYA ultimate cosmo (mugen 1.1) #76 August 22, 2018, 10:07:02 am For the hypers, yes we think that 5/10 seconds maximum which is already a lot, but we especially want to make them more dynamic, we will rework many things to improve. Code:;-=====================================================-; Configuration file for M.U.G.E.N;-=====================================================-;-------------------------------------------------------; Game options configurable in M.U.G.E.N's options screen go here.; Does not include key config. [Options]; Basic options Difficulty = 8 Life = 100 Time = -1 GameSpeed = 0; Team-only config Team.1VS2Life = 150 Team.LoseOnKO = 1; Set the motif to use.; Motifs are themes that define the look and feel of MUGEN.; This is not accessible in options screen.; Note: If you install a motif that overwrites system files (not recommended); you may need to set the motif line to use data/system.def instead.; motif = data/system.def;Use this line if using a motif that overwrites system files. Motif = data/system.def;------------------------------------------------------- [Rules];Keep this set at VS. It's the only option supported for now. GameType = VS;This is the amount of power the attacker gets when an attack successfully;hits the opponent. It's a multiplier of the damage done. For example,;for a value of 3, a hit that does 10 damage will give 30 power. Default.Attack.LifeToPowerMul =.7;This is like the above, but it's for the person getting hit.;These two multipliers can be overridden in the Hitdef controller in the;CNS by using the 'getpower' and 'givepower' options. Default.GetHit.LifeToPowerMul =.6;This controls how much damage a super does when you combo into it.;It's actually a multiplier for the defensive power of the opponent.;A large number means the opponent takes less damage. Leave it at;1 if you want supers to do the normal amount of damage when comboed;into.;Note 1: this increase in defence stays effective until the opponent; gets up from the ground.;Note 2: the program knows you've done a super when the 'superpause'; controller is executed. Dragon ball z mugen edition 2008. Download Tafsir Al-Mishbah/Al Misbah Gratis – Langsung Unduh di sini disediakan sesuai yang anda cari, banyak sekali yang melakukan request soal tema ini dan baru hari ini kami dapat mewujudkannya. Tafsir misbah pdf. Identitas kitab tafsir Al Misbah: 1. Judul: Tafsir Al Misbah 2. Pengarang: M. Quraish Shihab 3. Penerbit: Lentera Hati Documents Similar To TAFSIR AL MISBAH TENTANG AL FATIHAH.pdf. That's the instance when this change; becomes effective. Super.TargetDefenceMul = 1.5;------------------------------------------------------- [Config];Set the game speed here. The default is 60 frames per second. The;larger the number, the faster it goes. Don't use a value less than 10. Freda payne stares and whispers rar. ![]() GameSpeed = 60;Game native width and height.;Recommended settings are:; 640x480 Standard definition 4:3; 1280x720 High definition 16:9; 1920x1080 Full HD 16:9 GameWidth =640;1280 GameHeight =480;720;GameWidth =1280;GameHeight =720;Preferred language (ISO 639-1), e.g. En, es, ja, etc.;See;Leave blank automatically detect the system language. Language = 'en';Set to 1 to draw shadows (default). Set to 0 if you have a slow;machine, and want to improve speed by not drawing shadows. DrawShadows = 0;1;Number of simultaneous afterimage effects allowed.;Set to a lower number to save memory (minimum 1). AfterImageMax = 16;Maximum number of layered sprites that can be drawn.;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 256;Size of sprite decompression buffer in KB. Increasing this number may help;if you experience slow performance when there are many sprites and/or large;sprites shown over a short period of time.;Minimum 256 for acceptable performance.;If you set this too large you may also experience performance degredation. SpriteDecompressionBufferSize = 16384;Maximum number of explods allowed in total. ![]() Note that hitsparks;also count as explods.;Set to a lower number to save memory (minimum 8). ExplodMax = 256;Maximum number of system explods allowed.;Set to a lower number to save memory (minimum 8). SysExplodMax = 128;Maximum number of helpers allowed in total.;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 56;Maximum number of projectiles allowed per player.;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 32;This is 1 the first time you run MUGEN. FirstRun = 0;------------------------------------------------------- [Debug];Set to 0 to disable starting in debug mode by default. Debug = 0;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.;If Debug = 1, this will be ignored.
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